IDS 6713 - Spring 2010
Virtual Reality: An Applications Platform
||Dr. Chadwick A. Wingrave
||241 Harris Building
|Course Location and Hours:
||ENGR 383 on Tu/Th 1:30pm - 2:45pm
I welcome all to attend this course as there are no prereqs. I encourage a multidisciplinary approach and the broader the audience, the better. Contact me if you are considering this and want more information.
Virtual Reality, and other realities along the Mixed Reality Continuum, has emerged from the expensive room-sized simulations reserved solely for dangerous and expensive applications. Commodity displays, trackers and graphics hardware have enabled many new application avenues, including: entertainment, common training and learning activities, exercise, assessment, rehabilitation and socialization. Because of this, the definition and purpose of Virtual Reality is in flux. This course is a seminar course, focused on synthesizing existing literature from multiple related fields, in order to understand and make use of these changes to VR.
You will be expected to evaluate what you read and discuss in class the higher-level meaning of the work, especially with regard to Virtual Reality and its applications. With the completion of this course, you will be able to: 1) apply VR and related technologies to application areas, 2) apply VR and related technologies to theories of learning, entertainment and motivation, 3) communicate in written and oral forms more effectively.
Course Topics: (tentative)
Introduction and Base: Virtual Reality Continuum, Reality-Based Interfaces, Post-Wimp, Ubicomp, Tangible, Spatially-Convenient Devices, 3DUI Universal Tasks, How to read, evaluate and report on papers
HCI & VR: 3DUI Experimental Methodology (quant/qual, methods, protocols, ethnography, wiz of oz, think aloud), Study Design, Evaluation, Evaluation Methodologies, Testing and Effectiveness
Virtual Reality Topics: Presence (Questionnaires, Counters, Physiology), Immersion (Displays, Trackers, Props, Commodity and Hollywood Design), Embodiment, Benefits of Immersion, Magic vs Natural Debate, Engagement
Psychological Apps: Post Traumatic Stress Disorder, Phobia Treatment, Pain Distraction, Balance, Social Facilitation, Social Cue Learning
VR Learning Applications: Physics and Math, Theories of Learning, Motivation
Entertainment Applications: Physical Games, Serious Games, Social Games, Edutainment, Game Types (MMOG, RPGs, ARPGs, Sims), Game Patterns and Terms, Game Reviews, Fun, Gameflow
Text and Required Supplies
TBD (NOTE: No textbook will be used, readings will be primary sources or individual book chapters)